State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games on iOS in the US for Q1 2024

Explore the performance of the top 5 hybridcasual games on iOS in the US for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games on iOS in the US for Q1 2024

During the first quarter of 2024, the top five hybridcasual games on iOS in the United States demonstrated notable performance metrics. The data, provided by Sensor Tower, reveals trends in weekly downloads, revenue, and active users that highlight the success and engagement of these games. Here’s a closer look at each title's performance:

Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. saw a significant increase in weekly revenue, starting at approximately $53K in early January and peaking at around $170K by mid-February. Weekly downloads were robust, starting at 230K and hitting a high of 405K by mid-January, before stabilizing around 277K by the end of March. The game also experienced a consistent rise in weekly active users, beginning at 395K and reaching 812K by the end of the quarter.

Outlets Rush by Supercent, Inc. experienced a varied performance in terms of revenue, starting at about $50K in early January and dropping to approximately $19K by the end of March. Weekly downloads showed a downward trend from 383K in early January to around 109K by the end of the quarter. Despite this, weekly active users remained strong, starting at 1.04M and increasing to 1.39M by the end of March.

Twisted Tangle from Rollic Games demonstrated a remarkable increase in weekly revenue, starting at $157K and reaching a peak of approximately $543K by the end of February. Weekly downloads began at 92K, peaked at 328K in early January, and then declined to around 58K by the end of March. Weekly active users also saw fluctuations, starting at 235K, peaking at 582K mid-January, and tapering off to around 262K by the end of the quarter.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained steady weekly revenue, starting at $51K in early January and ending at approximately $48K by late March. Weekly downloads showed a slight decline from 210K in early January to around 168K by the end of March. The game’s weekly active users saw a decrease from 1.22M to about 1.09M over the quarter.

My Perfect Hotel from SayGames LTD experienced a decline in weekly revenue from $127K in early January to about $67K by the end of March. Weekly downloads followed a similar trend, starting at 253K and dropping to around 126K by the end of the quarter. Weekly active users began at 863K and decreased to approximately 577K by the end of March.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024